Enemy front pc trainer
There is no POM, the shadow LOD is really low, a number of light sources do not cast shadows, there are noticeable pop-ins for all environmental objects and the lip-syncing of all characters is a big letdown. CI Games has used some high resolution textures here and there but that is not enough to save the game. Graphics wise, Enemy Front does not sport amazing visuals – or at least visuals to justify the use of CRYENGINE. But then again, there is nothing on screen to justify higher CPU requirements as interactivity is limited, there are only few destructible objects, the AI of your enemies is average at best and one of the key features of CRYENGINE – which is no other than bendable vegetation – is absent. And since Enemy Front was released on the aforementioned platforms (plus the PC), this should not surprise us at all.įor what is worth, Enemy Front ran with constant 60fps even on our simulated dual-core system, suggesting that those with weaker CPUs will be able to enjoy it without experiencing major performance issues. This is something we’ve been noticing in all our previous Performance Analysis articles for games that were optimized for both X360 and PS3.
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As a result of that, we noticed low GPU usage in a lot of scenes, despite the fact that the game was running with constant 60fps at 1080p and with max settings.Īs we can see in the following screenshots, the difference between a dual-core and a tri-core CPU is around 6-8fps. Even though the game is powered by Crytek’s engine, Enemy Front is unable to take proper advantage of more than three CPU cores.
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Unfortunately, though, Enemy Front does not come close to those standards.įor this performance analysis, we used an i7 4930K with 8GB of RAM, Nvidia’s GTX690, Windows 8-1 64bit and the latest version of the GeForce drivers (do note that Nvidia released today a new set of drivers and even though the changelog does not state anything about Enemy Front, there might be some performance improvements).Įnemy Front is developed for triple-core CPUs, just like most old-gen games. Crysis 3 benefited from our hexa-core CPU, and is one of the few games that benefits from Hyper-Threading on quad-core CPUs.
Therefore, it’s time to see how this new title performs on the PC platform and whether it is as optimized as Crytek’s Crysis 3.Īs we’ve already said, CRYENGINE is an engine that can scale on five CPU cores perfectly. Square Enix and CI Games have released their latest first-person shooter powered by CRYENGINE, Enemy Front.